Quest Giver: Praetor Magnus Auluxus
Requirements: Level 95, Testing the Waters, For My Information, What Makes a Scorpiki?, The Dragons' Graveyard, The Orb of Luclin, The Orb of Fire, State of the Sarnak, The Fereth, Chokidai Unbound, Fell Foliage and End of Empire
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|Re: Balance of Power By: Candaan On: February 14, 2018, 02:33:39 PM
we wiped on the ghost after 5th boss.
We were able to re-enter zone and finish the mission, from the point we had wiped. Ghosts came to zone in, so be ready to fight on zoning in together.
Re: Balance of Power By: krushor On: February 13, 2018, 04:56:43 AM
High Arcron Ioulin or a ghost of him seems to be up after the final fight. It cons red and will stay next to the portal area. After I kill the final boss the Blue con ghosts add. After about ten or so seconds that Red Con High Arcron Ioulin will start summoning group members to it and will proceed to kill them.
If i exodus with a druid that red mob will not bother us anymore. I am not sure if it despawns or if it just doesnt care about us. The Blue ghosts will come and attack group and mission ends.
If i COTh the group member from the red con after the second coth they red mob will path to the group and we kill it.
It doesnt hit the tank super hard. But other toons tend to die pretty fast. I get lucky sometimes and its a FD class and i can just FD it doesnt seem to have any AE or dots so that FD will keep that group member safe.
Its odd behavior and dont remember it happening until about a week or two ago. Its not anywhere in the write up and its an additional mob from the Blue con ghosts.
Re: Balance of Power By: Arcos On: January 11, 2018, 08:26:26 AM
When the Arcron splits into 3 mobs use a hotkey to target the primary mob ( /tar high_arcron_ioulin00 ) and kill it. The other 2 despawn.
Re: Balance of Power By: Fian On: December 22, 2017, 12:45:32 PM
This mission requires a solid tank, and good dps. With great dps you can skip some of the harder features of some of the bosses.
Hail Krellnakor Guardian Garanok and kill him to spawn the first boss. Bosses spawn 1 at a time after the kill of the prior boss, so you must go in order.
Follow the path and go to the top of the tower in front of you. In front of the tower are 2 Krellnakor levy, you can ignore them and head up to the top of the tower, however they may join the attack at the end so instead of facing 5 mobs at once you are facing 7. If they join the final attack, they despawn when the 5 are dead. At the top of the tower will be General Dekloaz and an add. Kill both.
With the death of the first boss, firelings will spawn and occasionally attack the group. If you move fast enough you might not see any, however if they attack, they attack group and explode, putting a minor fire dot on group.
From this point you will proceed CLOCKWISE. The next boss, Magma Lord Virnax, is outside the forge. He has a nasty AE pushback attack, and if your back is to the lava, you are going into the lava. Position yourself before the fight so you can take the pushback without incident. Kill him and the add standing next to him. With his death the firelings will stop spawning.
This is also a good time for a med break for the group. After this point, things will be hectic for a bit and no chance to rest. You are best off resting indoors so you are not bothered by the cinder skywings flying above.
Head into the forge. At the back of it is Forge Lord Wirn and an add. Kill him and the add. If you are slow on killing him, he will spawn 2 elementals that also attack.
With his death two portal striders will start spawning every few minutes and attack the group.
Rush to the base of the northwest tower. On both sides of it are Arcron portals that spawn the striders. You need to kill the adds in front of them, the striders that spawn and the portals themselves. With the constant attacks, this is the most likely area where your group may wipe. You may want to use some burns on the mobs here to get at least one of the portal downs. When both portals are destroyed, High Arcron Ioulin spawns and immediately attacks the group. If group has enough dps, just dps down the boss and kill it, however if a bit slow, the boss splits into 3 at the current hp level of the boss, and you must kill those 3, plus 1 additional copy of it. The tank will need to AE taunt whenever new versions of the boss spawn.
With the death of High Arcron Ioulin, the group can again take a med break (indoors) and prepare for the final boss and final assault. Wait for burns and defensive discs to be up.
Head to the North east tower and go to the top. Kill High Vizier Ri`zyr. After he dies, the 5 undead generals come and attack the group. Tank has to tank all 5 while the group does a full burn and kills them all.
With the death of the 5, a chest spawns on the bridge and the mission is complete.
Balance of Power By: Riou On: December 02, 2017, 09:02:48 PM
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